Accidental Art

Poor Volcano

Writing a 3D rendering pipeline in R was fertile ground for accidental art. Here are some examples that I retained for posterity. Code for most of them in in the appendix.

Hash and Its Skeleton

Grayscale tiles of increasing brightness that were not. An off by three error took care of that.

Code.

Shattered Dreams

This one happened late when I thought I was done and it almost broke me. It was a simple fix, but those are hard to find with bleary eyes.

Code.

Stormy Night

You probably wouldn’t guess I was trying my hand at stereoscopy from this one. This was supposed to be a ray-shaded elevation shifted slightly along the y axis for the parallax for stereoscopy. Instead we get storm clouds at night.

Code.

Static

I find it particularly interesting that some parts of the image are not scrambled.

The code for this one is lost.

Orthogonal

A bit banal, but there is something about the glitchy look that I like.

Code.

Conclusions

It’s hard to intentionally reproduce accidental art. If you get something cool be sure to save the code.

Appendix

Hash Code

nr <- 23
nc <- 20
mx <- matrix(numeric(nr * nc), nc)   # <- BAD, should be ncol=nc
par(mai=numeric(4))
col <- paste0(gray((row(mx[-1,-1]) * col(mx[-1,-1])/((nr-1)*(nr-1)))), "77")
suppressWarnings(
  mxpoly.x <- rbind(
    c(row(mx)[-nr, -nc]), c(row(mx)[-1, -nc]), c(row(mx)[-1, -1]), 
    c(row(mx)[-nr, -1]), NA
) )
suppressWarnings(
  mxpoly.y <- rbind(
    c(col(mx)[-nr, -nc]), c(col(mx)[-1, -nc]), c(col(mx)[-1, -1]), 
    c(col(mx)[-nr, -1]), NA
) )
plot.new()
polygon(
  (mxpoly.x - 1) / (max(mxpoly.x,na.rm=TRUE) - 1), 
  (mxpoly.y - 1) / (max(mxpoly.y,na.rm=TRUE) - 1),
  col=col, border=NA
)
plot.new()
polygon(
  (mxpoly.x - 1) / (max(mxpoly.x,na.rm=TRUE) - 1), 
  (mxpoly.y - 1) / (max(mxpoly.y,na.rm=TRUE) - 1),
  border='black', lwd=0.5
)

Shattered Dreams Code

library(shadow)
rescale <- function(x, range=1, center=0.5)
  ((x - min(x, na.rm=TRUE)) / diff(range(x, na.rm=TRUE))) * range +
   (1 - range) * center
volc.l <- rbind(x=c(row(volcano)), y=c(col(volcano)), z=c(volcano))
rot <- rot_x(-20) %*% rot_z(65)
volc.lr <- rot %*% volc.l
vl <- lapply(seq_len(nrow(volc.lr)), function(x) volc.lr[x,])
names(vl) <- c('x','y','z')
vlp <- vl
vlp[c('x','y')] <- lapply(vl[c('x','y')], function(x) x - sum(range(x)) / 2)
z.rng <- range(vlp[['z']])
D <- .5
ZD <- diff(z.rng)
vlp[['z']] <- vlp[['z']] - (z.rng[2] + D * ZD)
vlp[['t']] <- ray_shade2(volcano, seq(-90, 90, length=25), sunangle=180)
z.factor <- -1 / vlp[['z']]
vlp[c('x','y')] <- lapply(vlp[c('x','y')], '*', z.factor)
vlp <- sapply(vlp, '[', order(vlp[['z']]), simplify=FALSE)  # <-- BAD
mesh.tri <- mesh_tri(vlp, dim(volcano))
zord <- order(Reduce('+', mesh.tri[,'z']))
x <- do.call(rbind, c(mesh.tri[,'x'], list(NA)))[,zord]
y <- do.call(rbind, c(mesh.tri[,'y'], list(NA)))[,zord]
texture <- gray((Reduce('+', mesh.tri[,'t'])/nrow(mesh.tri)))[zord]
par(mai=numeric(4))
plot.new()
plot.window(c(0,1), c(0,1), asp=diff(range(vlp[['x']]))/diff(range(vlp[['y']])))
polygon(rescale(x), rescale(y), col=texture, border=texture)

Stormy Night Code

dem <- readRDS('../../static/data/three-d-pipeline-elev-complex.RDS')
ell <- rbind(x=c(row(dem)), y=c(col(dem)), z=c(dem))
elfin <- rot_y(10) %*% ell
elfin <- elfin[,order(-elfin[3,])]

par(mai=numeric(4), bg='black')
plot.new()
points(
  y=rescale(-elfin[1,]), x=rescale(elfin[2,]),
  col=gray(rescale(elfin[3,], .8, 1)),
  pch=16
)

Orthogonal Code

rot <- rot_x(-20) %*% rot_z(65)
rot.l <- rot %*% rot_z(2.5)
rot.r <- rot %*% rot_z(-2.5)
shadow <- ray_shade2(volcano, seq(-90, 90, length=25), sunangle=180)
elren <- mrender_elevation(
  volcano, shadow, list(rot.l, rot.r), res=1000, d=125, fov=85
)
flip <- function(x) t(x)[rev(seq_len(ncol(x))),]
elcolor <- analygraph(flip(elren[[1]]), elren[[2]])  # missing flip
par(mai=numeric(4))
plot(as.raster(elcolor))
Brodie Gaslam Written by:

Brodie Gaslam is a hobbyist programmer based on the US East Coast.